Vagrus: The Riven Realms – Interview

One of my favourite accounts to follow on Twitter, is one about a dark yet beautiful Strategy/RPG game, based on an unforgiving world. Developed by Hungarian indie dev Lost Pilgrims, Vagrus – The Riven Realms, looks so promising, that I added it in my 2019 Indies to Look Forward category in my Indies of 2018 article. But I wanted to know more, so I contacted the devs and had an interview.


The Blind Prophet – Interview

I was scrolling on my Twitter feed, checking out news from the games I’m following. Suddenly, my eye catches a really interesting dark sketch and the mention of a Kickstarter campaign. “Intriguing”, I thought and pressed the link. Long story short, I liked the pitch so much, I pledged for the game right away and reached out to the devs for an interview. Baptiste Miny, the Art Director of the project and CEO of Ars Goetia, the French indie microcompany behind the game replied almost instantly to the various questions that popped up my head!

Empires in Ruins – Interview

There are several projects that pop up on my Twitter account and seem cool enough to follow. Some of them, however, are so active that they appear in my feed every time I scroll down, with something new. A screenshot, a mechanic, a design. One of those projects is Empires in Ruins, developed by Hammer&Ravens, a multinational dev team based in Tallin, Estonia. I contacted Emiliano Pastorelli, the Team Leader and Lead Designer of EiR, to learn more about the project.

The Sundew – Interview

When you search Kickstarter for new promising projects, you never know what you’ll find. This time, we have a solo-woman-project, a promising Cyberpunk pixelart point & click adventure called The Sundew. I contacted Agnès Vuillaume, a.k.a. Clemenc, the creator, to learn more about her project.

Retro Synthesis – Interview

Polish indie devs are at it again, with yet another promising game! Retro Synthesis is a cyberpunk adventure where you act as a detective who got a new case, that it’s much more complicated than he first believes! Let’s take a look!

Shockwork Games – On-site Interview

This September, I had a trip planned as part of my holidays. Part of that trip was to go to Poland to meet some friends of mine. When I finalised it, I thought “Why not use this opportunity to meet indie devs there? There are several Polish once I’ve already checked out”. Shockwork Games graciously accepted my proposal for a meeting and we had several fun hours with Michał Bernat (Art Director/Project Manager) and Alex Siwek (Concept artist/Illustrator) talking about Alder’s Blood and its future, as well as games in general.